// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 

0001: wait 3000 ms          

//0055: put_player $PLAYER_CHAR at -251.8528 -1212.2028 7.6
//01B1: give_player $PLAYER_CHAR weapon 129 ammo 68 // Load the weapon model before using this  
//0001: wait 300000000 ms 
//0055: put_player $PLAYER_CHAR at -729.549 -1171.4713 10.2 
:Noname_2
0001: wait 100 ms 
00D6: if 
0256:   player 0 defined 
004D: jump_if_false @Noname_2


0001: wait 100 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_2 
  


00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot -731.307 -1166.3192 10.2 radius 1.0 1.0 1.0 sphere 0  
then
      
01B4: set_player $player_char can_move 0 
01B1: give_player $PLAYER_CHAR weapon 129 ammo 68 // Load the weapon model before using this
015F: set_camera_position -717.245 -1150.01 20.3321 rotation 0.0 0.0 0.0  
0001: wait 150 ms
0157: camera_on_player $PLAYER_CHAR mode 15 switchstyle 2  
0055: put_player $PLAYER_CHAR at -731.307 -1166.3192 10.2   
0001: wait 150 ms
0171: set_player $PLAYER_CHAR z_angle_to 234.0
04EB: actor $player_actor crouch 1 9999999 ms
 
0001: wait 2150 ms
018D: 6@ = create_sound 51 at -718.9940 -1173.6479 6.2
0437: scatter_particle 36 1.0 at -718.9940 -1173.6479 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 1.0 at -717.9940 -1173.6479 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -719.9940 -1173.6479 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -718.9940 -1172.6479 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.52 at -718.9940 -1174.6479 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -717.9940 -1172.6479 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -719.9940 -1174.6479 6.2 0.0 0.0 0.0 
0437: scatter_particle 37 0.52 at -718.9940 -1173.6479 6.2 0.0 0.0 0.0 
                                                                        
0437: scatter_particle 37 1.0 at -718.9940 -1173.6479 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 1.0 at -717.9940 -1173.6479 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -719.9940 -1173.6479 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -718.9940 -1172.6479 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.52 at -718.9940 -1174.6479 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -717.9940 -1172.6479 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -719.9940 -1174.6479 6.2 0.0 0.0 0.0 
0437: scatter_particle 36 0.52 at -718.9940 -1173.6479 6.2 0.0 0.0 0.0 

0055: put_player $PLAYER_CHAR at -718.9940 -1173.6479 6.2 
0001: wait 500 ms  
018E: stop_sound 6@   
04EB: actor $player_actor crouch 0 9999999 ms
01B1: give_player $PLAYER_CHAR weapon 0 ammo 68 // Load the weapon model before using this
01B4: set_player $player_char can_move 1         
015A: restore_camera 

end 


00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot -729.549 -1171.4713 10.2 radius 1.0 1.0 1.0 sphere 0  
then    
01B4: set_player $player_char can_move 0 
01B1: give_player $PLAYER_CHAR weapon 129 ammo 68 // Load the weapon model before using this
015F: set_camera_position -707.245 -1170.01 20.3321 rotation 0.0 0.0 0.0  
0001: wait 150 ms
0157: camera_on_player $PLAYER_CHAR mode 15 switchstyle 2  
0055: put_player $PLAYER_CHAR at -729.549 -1171.4713 10.2    
0001: wait 150 ms
0171: set_player $PLAYER_CHAR z_angle_to 347.0
04EB: actor $player_actor crouch 1 9999999 ms
0001: wait 2150 ms
018D: 6@ = create_sound 51 at -726.1864 -1158.9819 6.2
0437: scatter_particle 36 1.0 at -726.1864 -1158.9819 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 1.0 at -727.1864 -1156.9819 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -725.1864 -1157.9819 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -727.1864 -1158.9819 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.52 at -725.1864 -1158.9819 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -726.1864 -1156.9819 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -726.1864 -1157.9819 6.2 0.0 0.0 0.0 
0437: scatter_particle 37 0.52 at -726.1864 -1158.9819 6.2 0.0 0.0 0.0 
                                                                         
0437: scatter_particle 37 1.0 at -726.1864 -1158.9819 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 1.0 at -727.1864 -1156.9819 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -725.1864 -1157.9819 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -727.1864 -1158.9819 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.52 at -725.1864 -1158.9819 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -726.1864 -1156.9819 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -726.1864 -1157.9819 6.2 0.0 0.0 0.0 
0437: scatter_particle 36 0.52 at -726.1864 -1158.9819 6.2 0.0 0.0 0.0 

0055: put_player $PLAYER_CHAR at -726.1864 -1158.9819 6.05 
0001: wait 500 ms  
018E: stop_sound 6@     
04EB: actor $player_actor crouch 0 9999999 ms
01B1: give_player $PLAYER_CHAR weapon 0 ammo 68 // Load the weapon model before using this 
01B4: set_player $player_char can_move 1        
015A: restore_camera
end                     



00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot -333.45 -1216.7180 7.6 radius 1.0 1.0 1.0 sphere 0  
then    
01B4: set_player $player_char can_move 0 
01B1: give_player $PLAYER_CHAR weapon 129 ammo 68 // Load the weapon model before using this
015F: set_camera_position -348.618 -1199.22 16.8386 rotation 0.0 0.0 0.0  
0001: wait 150 ms
0157: camera_on_player $PLAYER_CHAR mode 15 switchstyle 2  
0055: put_player $PLAYER_CHAR at -333.45 -1216.7180 7.6  
0001: wait 150 ms
0171: set_player $PLAYER_CHAR z_angle_to 38.0
04EB: actor $player_actor crouch 1 9999999 ms
0001: wait 1950 ms
018D: 6@ = create_sound 51 at -340.6878 -1208.5567 6.1 
0437: scatter_particle 36 1.0 at -340.6878 -1208.5567 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 1.0 at -341.6878 -1209.5567 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -339.6878 -1207.5567 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -339.6878 -1209.5567 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.52 at -341.6878 -1208.5567 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -339.6878 -1208.5567 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -340.6878 -1209.5567 6.2 0.0 0.0 0.0 
0437: scatter_particle 37 0.52 at -340.6878 -1208.5567 6.2 0.0 0.0 0.0 
                                                                         
0437: scatter_particle 37 1.0 at -340.6878 -1208.5567 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 1.0 at -341.6878 -1209.5567 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -339.6878 -1207.5567 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -339.6878 -1209.5567 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.52 at -341.6878 -1208.5567 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -339.6878 -1208.5567 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -340.6878 -1209.5567 6.2 0.0 0.0 0.0 
0437: scatter_particle 36 0.52 at -340.6878 -1208.5567 6.2 0.0 0.0 0.0 

0055: put_player $PLAYER_CHAR at -340.6878 -1208.5567 6.1 
0001: wait 500 ms  
018E: stop_sound 6@     
04EB: actor $player_actor crouch 0 9999999 ms
01B1: give_player $PLAYER_CHAR weapon 0 ammo 68 // Load the weapon model before using this  
01B4: set_player $player_char can_move 1       
015A: restore_camera
end       
                     



00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot -251.8528 -1212.2028 7.6 radius 1.0 1.0 1.0 sphere 0  
then  
01B4: set_player $player_char can_move 0 
01B1: give_player $PLAYER_CHAR weapon 129 ammo 68 // Load the weapon model before using this
015F: set_camera_position -288.618 -1193.22 11.1386 rotation 0.0 0.0 0.0  
0001: wait 150 ms
0157: camera_on_player $PLAYER_CHAR mode 15 switchstyle 2  
0055: put_player $PLAYER_CHAR at -251.8528 -1212.2028 7.6
0001: wait 150 ms
0171: set_player $PLAYER_CHAR z_angle_to 65.0
04EB: actor $player_actor crouch 1 9999999 ms
0001: wait 1950 ms
018D: 6@ = create_sound 51 at -262.6436 -1207.9143 6.1 
0437: scatter_particle 36 1.0 at -262.6436 -1207.9143 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 1.0 at -260.6436 -1207.9143 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -264.6436 -1207.9143 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -262.6436 -1205.9143 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.52 at -262.6436 -1209.9143 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -264.6436 -1209.9143 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -260.6436 -1205.9143 6.2 0.0 0.0 0.0 
0437: scatter_particle 37 0.52 at -262.6436 -1207.9143 6.2 0.0 0.0 0.0 
                                                                         
0437: scatter_particle 37 1.0 at -262.6436 -1207.9143 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 1.0 at -260.6436 -1207.9143 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -264.6436 -1207.9143 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -262.6436 -1205.9143 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.52 at -262.6436 -1209.9143 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -264.6436 -1209.9143 6.2 0.0 0.0 0.0 
0437: scatter_particle 26 0.8 at -260.6436 -1205.9143 6.2 0.0 0.0 0.0 
0437: scatter_particle 36 0.52 at -262.6436 -1207.9143 6.2 0.0 0.0 0.0 
           
//04EB: actor $player_actor crouch 0 9999999 ms
0055: put_player $PLAYER_CHAR at -262.6436 -1207.9143 6.3 
0001: wait 500 ms  
018E: stop_sound 6@     
01B1: give_player $PLAYER_CHAR weapon 0 ammo 68 // Load the weapon model before using this
01B4: set_player $player_char can_move 1         
015A: restore_camera
end  
0002: jump @Noname_2
